
Izana has a 60% hit rate with the Hexing Rod and 2 chances to do it since Azura doesn't need to help Ryoma reach Garon, so this strategy is pretty reliable. If Ryoma doesn't kill, he'll be low enough to be finished off by anybody with more than 30 attack. You'll need either a crit or an Astra proc to finish him off, you only need one of either in two attacks so the odds of getting them is good. He'll join with capped skill which you will want since the Hexing Rod has low hit.Īll you have to do is have Izana hit Garon with the Hexing Rod, then Rescue Ryoma closer to him and attack with the Hagakure Blade (or Raijinto if you dont have S swords, but you should by this point, use Arms Scrolls if you don't). I ended up 1-turning Endgame and the strategy is very easy to pull off:īuild a Level-3 Hotspring right before 27 so Izana joins with optimal bases. I've come to like +Mag Corrin builds a lot since they have more bulk than your standard mage and it gives solid 1-2 range with either tomes or magic weapons.

I used +Mag/-Lck Dark Knight Corrin and it worked really well, the class has good parameters in everything except Speed which is easily fixed by servant support, Horse Spirit, and Yato, and having a horse in Birthright owns since it has relatively few mounts and a low number of Beast Killer weapons on enemies. I stopped caring after Ch 23 and LTC'd the rest of the game, it pretty much became the Ryoma and Corrin show for the late game maps since they had good 1-2 range and were durable enough to take on waves of promoted enemies and come out alive. Lots of open maps with many rout objectives gets kind of stale after awhile and the generic enemies aren't hugely threatening other then sheer numbers.

I knew it was going to be easier than Conquest, but unless you've never played Fire Emblem before then even on the highest difficulty setting Birthright does not pose much of a challenge.
